โš” RAV

DM Command Deck โ€” Vault of the Sun-Clock

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๐Ÿง  JARVIS Turn

๐Ÿ–ผ Scene Gallery

โš”๏ธ Enemy Stat Cards โ€” The Acquisitors

๐Ÿ—ก๏ธ VEX โ€” The Leader
Swashbuckler Rogue 5 ยท AC 15 ยท HP 38 ยท Spd 35ft
STR
12
+1
DEX
18
+4
CON
13
+1
INT
14
+2
WIS
12
+1
CHA
16
+3
Rapier +6 ยท 1d8+4 piercing
Dagger +6 ยท 1d4+4 (bonus action)
Sneak Attack 3d6 (needs adv or ally adjacent)
Cunning Action Bonus Dash / Disengage / Hide
Fancy Footwork No OA after melee attack
๐ŸŽฏ STRATEGY
Strike and disengage every turn โ€” never stays adjacent. Targets whoever holds the trident. Tries to flank with Gorr for sneak attack. Uses alley shadows to hide. Priority target: Brim (trident = most dangerous).
๐Ÿ›ก๏ธ GORR โ€” The Enforcer
Battle Master Fighter 4 ยท AC 17 ยท HP 52 ยท Spd 30ft
STR
18
+4
DEX
12
+1
CON
16
+3
INT
8
-1
WIS
10
+0
CHA
8
-1
Longsword +6 ยท 1d8+4 ยท Multiattack ร—2
Shield Bash +6 ยท 1d4+4 ยท DC 14 STR or prone
Maneuvers (4 dice d8)
โ€ข Trip Attack โ€” hit + die, DC 14 STR or prone
โ€ข Precision โ€” add die to attack roll
โ€ข Parry (reaction) โ€” reduce dmg by die+1
๐ŸŽฏ STRATEGY
Anchors the line, doesn't chase. Opens with Shield Bash to knock prone, then Vex gets sneak attack. Uses Parry reaction to protect himself. If Brim engages, he goes toe-to-toe and tries to trip. Priority target: Moon (caster = threat).
๐Ÿ”ฎ SABLE โ€” The Arcanist
Arcane Trickster 4 ยท AC 13 ยท HP 28 ยท Spd 30ft
STR
9
-1
DEX
16
+3
CON
12
+1
INT
16
+3
WIS
14
+2
CHA
11
+0
Shortbow +5 ยท 1d6+3 ยท range 80/320
Spells (DC 13 ยท +5 attack)
โ€ข Hold Person โ€” WIS DC 13, paralyze 1 creature
โ€ข Magic Missile โ€” 3d4+3 auto, 3 darts
โ€ข Misty Step (bonus) โ€” teleport 30ft
โ€ข Shield (reaction) โ€” +5 AC until next turn
๐ŸŽฏ STRATEGY
Stays 40ft back. Round 1: Hold Person on Moon (shut down shadow magic). Round 2: Magic Missile shadow spawn to pop it. Uses Misty Step if anyone closes. Shortbow while spells are spent. Glassy โ€” drop first if possible.
๐Ÿง  GROUP TACTIC: Sable opens with Hold Person on Moon. Gorr Shield Bashes whoever is closest to go prone. Vex disengages and repositions to flank the prone target. Shadow spawn is their biggest wildcard โ€” Sable burns a Magic Missile on it turn 2 if it advances. They surrender/scatter if two of them are down.

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