๐ก๏ธ VEX โ The Leader
Swashbuckler Rogue 5 ยท AC 15 ยท HP 38 ยท Spd 35ft
Rapier +6 ยท 1d8+4 piercing
Dagger +6 ยท 1d4+4 (bonus action)
Sneak Attack 3d6 (needs adv or ally adjacent)
Cunning Action Bonus Dash / Disengage / Hide
Fancy Footwork No OA after melee attack
๐ฏ STRATEGY
Strike and disengage every turn โ never stays adjacent. Targets whoever holds the trident. Tries to flank with Gorr for sneak attack. Uses alley shadows to hide.
Priority target: Brim (trident = most dangerous).
๐ก๏ธ GORR โ The Enforcer
Battle Master Fighter 4 ยท AC 17 ยท HP 52 ยท Spd 30ft
Longsword +6 ยท 1d8+4 ยท Multiattack ร2
Shield Bash +6 ยท 1d4+4 ยท DC 14 STR or prone
Maneuvers (4 dice d8)
โข Trip Attack โ hit + die, DC 14 STR or prone
โข Precision โ add die to attack roll
โข Parry (reaction) โ reduce dmg by die+1
๐ฏ STRATEGY
Anchors the line, doesn't chase. Opens with Shield Bash to knock prone, then Vex gets sneak attack. Uses Parry reaction to protect himself. If Brim engages, he goes toe-to-toe and tries to trip.
Priority target: Moon (caster = threat).
๐ฎ SABLE โ The Arcanist
Arcane Trickster 4 ยท AC 13 ยท HP 28 ยท Spd 30ft
Shortbow +5 ยท 1d6+3 ยท range 80/320
Spells (DC 13 ยท +5 attack)
โข Hold Person โ WIS DC 13, paralyze 1 creature
โข Magic Missile โ 3d4+3 auto, 3 darts
โข Misty Step (bonus) โ teleport 30ft
โข Shield (reaction) โ +5 AC until next turn
๐ฏ STRATEGY
Stays 40ft back. Round 1:
Hold Person on Moon (shut down shadow magic). Round 2: Magic Missile shadow spawn to pop it. Uses Misty Step if anyone closes. Shortbow while spells are spent.
Glassy โ drop first if possible.